Seamonster Step-By-Step by TheBest3D

Seamonster Step-By-Step by TheBest3D

Postby Simon » Tue May 18, 2010 2:21 pm

Philip Staiger breaks down some details of curve editing from my [url]Seamonster Timelapse[/url], these tutorial videos introduce some amazing new features and capabilities of Curvy 3D

http://www.thebest3d.com/curvy/tutorials/seamonster/
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Postby Sal UK » Fri Nov 05, 2010 10:09 pm

I just followed the tutorial upto adding the gumline and extracting teeth, But that was posted 5 months ago according to YouTube anyone know if the tutorial is going to be finished?

Im only asking as I learnt a lot from just the parts that were available and Im eager to try the rest.

Thanks

Sal.
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Postby Simon » Sat Nov 06, 2010 9:24 am

I'll ask Philip - in the meantime there are plenty of other Curvy tutorials on his site, and in this forum.

If there is any part you are particularly interested in let me know and I will try and incorporate it into my next tutorial. By the way - do you find written tutorials more useful than vidoes?
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Postby Sal UK » Sat Nov 06, 2010 12:21 pm

Thanks Simon

Oh definatley Video with commentary.
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Postby Simon » Sun Nov 07, 2010 3:02 pm

That is good to know - I want to do some more character models, and then pull out parts to describe more slowly in tutorial form, watch this space :)
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Postby Sal UK » Wed Nov 10, 2010 11:51 pm

Simon wrote:That is good to know - I want to do some more character models, and then pull out parts to describe more slowly in tutorial form, watch this space :)


Yes that would be good, also maybe how to sculpt in eyes and mouth and being able to use the bones for open and closing the eyes and mouth ect if that is how its done.. :)
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Postby Simon » Sun Nov 14, 2010 12:47 pm

Mmm interesting ideas. I don't often animate eyes and mouth - prefering to sculpt them in place with the right expression. Although you could get a simple open/close using bones in Curvy it would probably look more like a Muppet than a living creature as the muscles underneath wouldnot react naturally.

Another alternative would be to use a stopmotion technique and simply resculpt a few (3D) frames between open and shut. This would give the most natural appearance ( Might try that in a tutorial :) )
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