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Holy Family (an inflate method)

Posted: Mon Dec 21, 2009 1:34 am
by sculptor
All credit to the original artist for the painting (I haven't been able to find the artist's name)
For this one I created a new paint layer in corel and estimated depth of different surfaces in the painting. I used different shades of grey to represent these depths with a large paint brush.
Then simply inflated in curvy beta and textured with the original painting(using just curvy)
smoothed a couple of times then used the mesh tools to pull the model into shape.

Image

Posted: Mon Dec 21, 2009 10:31 am
by Simon
Cool - like a sculpted popup book. Might look better with a brighter lightmap so the Curyv lighting is less confused with the painted lighting.

Posted: Mon Dec 21, 2009 6:54 pm
by mykyl
THAT is very cool.

Mike R

Posted: Mon Dec 21, 2009 10:44 pm
by sculptor
here is a curvy screenshot after taking simon's advice on lighting
(original art work is not my own)
Image

Posted: Mon Dec 21, 2009 11:18 pm
by Simon
I would love to see this moving in parallax

Posted: Tue Dec 22, 2009 6:06 am
by sculptor

Posted: Tue Dec 22, 2009 9:02 pm
by Simon
It is much easier to see the 3D effect in the avi - looks like a magic eye picture, the 3D just jumps out of the screen. Very cool.

Posted: Thu May 13, 2010 2:35 pm
by motleyjust
I can see a lot of uses for making things from a shades of gray picture.
How did you get from the picture in the 2D program to the inflated model?
Is there a simple tutorial on that?

And how to use the original painting as a texture?

Posted: Thu May 13, 2010 4:01 pm
by Simon
The first half of this tutorial uses Inflate

Once the object is inflated just right click on the object's diffuse texture in object properties and choose the image you want to load as colour map. The way inflate works the image will be exactly lined up with the Inflated object automatically.

Posted: Thu May 13, 2010 5:50 pm
by motleyjust
I'm really new to Curvy 3D (I downloaded the demo a day or two ago)
I need something like
1) make an image in a 2d program and save as....(I know how to do that)
2) Then.... (that's the parts I don't know)

That tutorial assumes I know how to get the image into Curvy 3D and what to do with it

Posted: Thu May 13, 2010 10:29 pm
by Simon
First - I'm sorry to say that some of the advanced features of Curvy were deliberately left out of the demo - and that includes Image Inflate. So for this particular tutorial you need a more powerful version of Curvy.

That aside... here is a step by step. You can also see this in action in the sword inflate video.

1) Make an image and save as BMP
2) Open Curvy
3) Find the "Model" menu along the top
4) Choose "Inflate Image..." from the "Model" menu
5) You will see a box full of options, look at the bottom and find the "Image..." button, click it.
6) Choose your saved BMP from the file dialog
7) Click "OK" at the bottom of the dialog box
8) Curvy will take a short while processing then your mesh will appear
9) Find the Object Properties panel in the top right, and the words "Base Colour". To the left of this there is a white square - this is the base texture for the object.
10) Right click the base texture to choose an image texture
11) Select an image texture from the load dialog. (This can be made to match the greyscale inflate image)

Posted: Fri May 14, 2010 3:14 am
by motleyjust
Thanks so much. That's just the kind of thing I need.
:D
I will probably be buying Curvy as soon as I can work it into the budget, especially since I now know it will do even more than the demo.

Posted: Fri May 14, 2010 7:57 am
by Simon
We will be expanding the range of tutorials and videos week by week - It is very helpful to hear which areas are trickier and need more explanation, so please keep asking :)

Posted: Tue May 18, 2010 11:27 am
by Stuart08
Totally.
Freaking.
Awesome.

Congrats - well done!