realistic figures ? getting the most out beta s-merge

realistic figures ? getting the most out beta s-merge

Postby sculptor » Thu Oct 29, 2009 1:49 am

before viewing avi please read.

avi shows how using a combination of the warp tools we can HEAL the joints from an s-merge.(which warp tools you use you can only gain from experience)
To create a realistic figure simply load some reference images
Trace them with the curvy lathe tool keeping arms and legs separate from main trunk.
VERY IMPORTANT make sure each sub objects lathe lines end at same point.(or the object will break up on s merge (holes))
edit: (this requirement no longer needed in beta 2.06(end capping now automatic))

Then s-merge the objects together.

the video shows the healing of ONE of the thigh joints.

http://www.banjosculptor.info/rf.avi

as you can see, by this process of joint healing, realistic objects can be formed very quickly.
Last edited by sculptor on Sat Mar 31, 2012 11:27 pm, edited 2 times in total.
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Postby Simon » Thu Oct 29, 2009 8:26 pm

Useful video, thanks. I am guessing this is mainly smooth and flatten tools.

The trace and merge modelling is a great technique and one I had in mind when first designing Curvy.
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Postby sculptor » Thu Oct 29, 2009 9:40 pm

well the warp add and warp inflate are sometimes needed as well, one gets a feeling for which tool will do the job. Using the wrong tool or setting can really upset the shape of the mesh especially when dealing with the human figure.
The same way as in clay modeling one has to choose between taking away or adding or moving a piece of clay
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