This looks like such a nice program, but when I tried to install it, using the readme instructions, I didn't get any username or key to put in the window. However, I did get GOTD's standard page saying that the program had been activated. Without a username and key, the program closes.
I can get the demo version to create and export a model although it looks as though the texturing (paint) feature isn't available. (I chose .obj, which I was able to import and render in Bryce.)
I'm on IE7, Vista HP, running it with the UAC turned off.
I'd appreciate any assistance you can provide so I can take advantage of your generous freebie offered today. Many thanks.
(BTW, I posted in this forum as I didn't see anyplace else that seemed appropriate.)
Unable to activate GOTD version
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Advice from GAOTD:
After downloading, double click the “Activate” file, extract all, right click on the extracted “setup”, click “Run as administrator” to install. While installing do not check “Launch” button but check “Desktop Icon” button. After installation, double click the extracted “Activate ‘ file. Then double click the “Curvy 3D” desktop icon to launch the program. You can click the help menu to see the help topics and tutorials. This is the way I installed successfully in my Vista Home Premium PC.
Thanks a lot GOTD.
Comment by Mahad — January 16th, 2009 at 7:02 am
After downloading, double click the “Activate” file, extract all, right click on the extracted “setup”, click “Run as administrator” to install. While installing do not check “Launch” button but check “Desktop Icon” button. After installation, double click the extracted “Activate ‘ file. Then double click the “Curvy 3D” desktop icon to launch the program. You can click the help menu to see the help topics and tutorials. This is the way I installed successfully in my Vista Home Premium PC.
Thanks a lot GOTD.
Comment by Mahad — January 16th, 2009 at 7:02 am
Thanks, Simon.
I'm especially excited because I'm usually very slow at learning such software. But since I was able to create and export a usable - although odd looking *lol* - .obj file from the demo version without looking at any documentation, I expect the learning curve on this will be next to nothing compared with Blender, for example.
I'm especially excited because I'm usually very slow at learning such software. But since I was able to create and export a usable - although odd looking *lol* - .obj file from the demo version without looking at any documentation, I expect the learning curve on this will be next to nothing compared with Blender, for example.
BTW, you might want to update your website to reflect that Curvy 3D exports .obj files. My recollection is that I saw only .3ds mentioned. I was willing to settle for that, since I can import .3ds files to Bryce, but I also use DAZ|Studio, which can import .obj but not .3ds files.
If I get proficient with Curvy, I'll definitely want to get the paid version at some point down the road ... as long as the price remains under $100, that is.
If I get proficient with Curvy, I'll definitely want to get the paid version at some point down the road ... as long as the price remains under $100, that is.