Image Menu
This menu require an object selected. All commands are applied to the Active
Image which is shown on the Properties and Material Panels by a
small paint brush in the lower right hand corner.
Open...
Open a texture into the Active Image Map of the current
object
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Save...
Save the texture in the Active Image Map of the current
object
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Reload Maps
This command reloads all the active object's image maps. This is
very useful if you are editing the image in a 2D paint program and switching
back and forth to and from Curvy to check out how it looks on your 3D model.
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Flood Fill
Clear the Active Image with the current paint colour.
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Apply Children >
Add or Subtract this object's Children from the current map. This
only really makes sense to do with the Curvy Map selected. To make sure there
is enough Curvy Displacement to fit the apply action, choose the plain white
texture as the curvy map (this shows the maximum possible curvy displacement
all over the model) then adjust the Curvy Displacement Slider until the parent
object covers the child objects in all places. Then choose the default 50% grey
map for Curvy and finally use Apply Children. If you find your map has
been stretched along the left hand edge the parent was of too low a resolution.
Undo the apply stage, up the parent's resolution and reapply.
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