Create Loft Tool
Lofts are similar to Lines in that they use three curves: the first
curve defines the overall shape, while the second and third curves define the
shape of the top and bottom of the Loft Object.
Drawing a Loft
Drag with the LMB in a 3D view to draw a curve and create a new Loft Object.
Curvy will build the object when you release the LMB.
|
|
Don't worry if it looks odd at this stage, Lofts need more than
one curve to work.
|
|
Now draw a curve across the top of your first curve.
|
|
This sets the start shape.
|
|
Then draw a curve across the bottom of your first curve.
If you want the start and end shapes to be the same, select the second curve,
then choose Curve:Clone from the Menus, the tool will change into
the move tool, then just drag the clone to the other end of the first curve.
|
|
This sets the end shape.
|
|
In this image I have rotated the three curves around, so they are
no longer all in a flat plane.
NB: If you are ever unable to paint on a loft - it is because you are trying to
paint on the back surface, rotate the object round and paint on the front
instead.
|
|
Loft Examples
These examples show lofts being used in with various of the curve
redraw commands (these redraw a rough curve as a precise shape).
|
|
|