### Image Menu

This menu require an object selected. All commands are applied to the Active Image which is shown on the Properties and Material Panels by a small paint brush in the lower right hand corner.

#### Open...

Open a texture into the Active Image Map of the current object

#### Save...

Save the texture in the Active Image Map of the current object

#### Reload Maps

This command reloads all the active object's image maps. This is very useful if you are editing the image in a 2D paint program and switching back and forth to and from Curvy to check out how it looks on your 3D model.

#### Flood Fill

Clear the Active Image with the current paint colour.

#### Apply Children >

Add or Subtract this object's Children from the current map. This only really makes sense to do with the Curvy Map selected. To make sure there is enough Curvy Displacement to fit the apply action, choose the plain white texture as the curvy map (this shows the maximum possible curvy displacement all over the model) then adjust the Curvy Displacement Slider until the parent object covers the child objects in all places. Then choose the default 50% grey map for Curvy and finally use Apply Children. If you find your map has been stretched along the left hand edge the parent was of too low a resolution. Undo the apply stage, up the parent's resolution and reapply.