### Create Loft Tool

Lofts are similar to Lines in that they use three curves: the first curve defines the overall shape, while the second and third curves define the shape of the top and bottom of the Loft Object.

#### Drawing a Loft

Drag with the LMB in a 3D view to draw a curve and create a new Loft Object. Curvy will build the object when you release the LMB. |
Don't worry if it looks odd at this stage, Lofts need more than one curve to work. |
Now draw a curve across the top of your first curve. |
This sets the start shape. |
Then draw a curve across the bottom of your first curve. If you want the start and end shapes to be the same, select the second curve, then choose Curve:Clone from the Menus, the tool will change into the move tool, then just drag the clone to the other end of the first curve.
This sets the end shape. |
In this image I have rotated the three curves around, so they are no longer all in a flat plane. NB: If you are ever unable to paint on a loft - it is because you are trying to paint on the back surface, rotate the object round and paint on the front instead.

#### Loft Examples

These examples show lofts being used in with various of the curve redraw commands (these redraw a rough curve as a precise shape). |